![]() But I think it’s turned out to be quite a natural combination of Square’s expertise and Nintendo’s expertise. “Why make a Mario RPG?” is actually something that many of the employees at Square asked, too. A Mario-style RPG… the idea itself is somewhat mysterious.įujioka: Yeah, I know. Now that we’ve overcome those issues, I think we can fairly say that we’ll be delivering a sufficiently “Mario-ish” game for everyone. The things they objected to were like a miniature version of the very same things, I think, that players would have objected to as being “not Mario”. SMRPG director and head of Square Development Section #6, Chihiro Fujioka.Īlthough we had those kind of disagreements, I think it was actually for the best that we did. So the basic ideas and development itself was all handled by Square, with Nintendo periodically checking your work? Miyamoto is also on the main team, so yeah, I mean it just took a really long time before we could get down to brass tacks. Mario is Nintendo’s character, so there was a lot of back and forth with them, searching for a way forward that would satisfy both Square and Nintendo. Getting everything straight during that first phase of the development really took a long time. Nintendo has Mario, and Square has RPGs… well, why not simply stick the two together? Being entirely different things, we had no idea how this would turn out… but that’s actually what made it so exciting. ![]() During a business meeting with Nintendo, the topic came up of us working on something together. ![]() When did the development begin?įujioka: We started around the beginning of last year. We’re working closely with Nintendo as we go, so our plan is to have things complete by October. ![]() Chihiro Fujioka – Director -The announcement for this “Mario RPG” seems to have come out of the blue, but how far along is the development now?įujioka: We’re currently about 70% or 80% done. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |